Scenes

1.Summary #

Game Scenes is where the action takes place in your game. It is a resource so crucial your game can not compile without at least one scene.

2.Scene Properties #

Scenes are composed of two key components.

Let's list them for your pleasure as well as their sub-components:

  1. Settings
    1. Width & Height - The width and height of a scene in pixels.
    2. Name - The name of the scene to be referenced as a constant
    3. Captions & Hints - Meta data about the scene
    4. Tile Width & Height - Used for placing tiles onto layers
    5. Audio
      1. Start Audio - The audio resource that plays as soon as the scene starts.
      2. End Audio - The audio resource that plays as soon as the scene ends and goes to another scene.
      3. Background Music - The music played continuously throughout the scene.
    6. Continuous scene - True or false if the scene data remains constant until the game restarts or shuts down.
    7. Background Color - The RGB/HEX color to be rendered each frame before its layers.
  2. Layers(Up to 32 per scene)
    1. Backgrounds based layers
    2. Tile based layers
    3. Objects based layers

3.Managing Layers #

 

Managing layers in the GPE scene editor is quite easy with an optimal supply of buttons and sub-menus.  To add a layer simply click the "+" plus button in the layers tab of the scene editor. Pictured above you can see a context-menu will popup with 3 main options of which sort of layer to add. Then from there you simply choose 1 of the 32 available layers available in your project layer matrix. Then presto-pasta a new layer summoned to your game scene ready to be edited.

 

Each button in this button-bar can do cool things, but for those who do not experimenting we will give you a give overview of what each one does.

  • Settings Cogs - Pulls up a popup menu to either change the layer's id from the layer-matrix of the selected layer or allow the option to rename the layer entirely throughout the entire project.
  • Plus Icon - If the current scene has less than 32 layers it will allow you to add a new layer of one of the three allowed types.
  • X Icon - When selected will ask the user if they will like to delete the current selected layer from the scene.
  • Move Up Arrow - Places the selected layer's position up in the depth to be rendered behind by 1 layer(in editor and engine).
  • Move Down Arrow - Places the selected layer's position down in the depth to be rendered in front by 1 layer(in editor and engine).
  • Hide/Unhide - Hides or unhides all other layers but the selected one(in editor alone).

 

With there being three core layer-types there are separate menus for each type. So please familiarize yourself with each submenu.

 

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