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1.Game Pencil Engine Official Documentation

The Game Pencil Engine(GPE) is a dynamic game engine for creating any sort of game or application. By definition it is made by an indie for indies.

GPE officially supports  HTML5, Windows, Mac OS X, Linux and the Nintendo WiiU with more platforms to come. 

GPE games are written in JavaScript, while The Game Pencil Editor itself was created via  C++ using SDL 2 for audio, input, and graphics.

By using our documentation it is our hope that you will learn how to make great games and content and even take your creation to unforeseen heights.

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gpe_ide_editor_topleft
Getting Started
gpe_ide_editor_topleft
The Editor
gpe_docs_objects
Objects
gpe_docs_coding
Coding
gpe
Audio
gpe_docs_graphics
Graphics
gpe_camera_150x75
Cameras
gpe_docs_engine_functions
Engine Function Directory
gpe_ide_scene_editor
Scenes
gpe_docs_fonts
Fonts
gpe_docs_custom_functions
Custom Functions Editor
gpe_docs_tutorials
Tutorials
gpe_docs_forums
Forums
gpe_docs_keyboard_150x75
Game Input
gpe_ide_crossplat_exports
Platform Specifics

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Last updated on May 26, 2017

2.Documentation License

Creative Commons license

The Game Pencil Engine Documentation is licensed under Creative Commons.

You are free to

  • Adapt — remix, transform, and build upon the material
  • for any purpose, even commercially.

Under the following terms:

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Last updated on Feb 11, 2016
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